| Positions | Field layout
| Skills | Glossary of Terms | Rules
Girl's lacrosse is a non-contact game played by 12
players: six attackers, five defenders and a goalkeeper. The object of
the game is to shoot the ball into the opponent's goal. The team scoring
the most goals wins.
Girl's Lacrosse
Positions
Attack
- First Home
The first home's responsibility is to score. Located in front of the
goal, the first home must continually cut toward the goal for a shot,
or cut away from the goal to make room for another player. She should
have excellent stickwork.
- Second Home
The second home is considered the playmaker. She should be able to shoot
well from every angle and distance from the goal.
- Third Home
The third home's responsibility is to transition the ball from defense
to attack. She should be able to feed the ball to other players and
fill in wing areas.
- Two Attack Wings
The wings are also responsible for transitioning the ball from defense
to attack. Wings should have speed and endurance and be ready to receive
the ball from the defense and run or pass the ball.
- Center
The center's responsibility is to control the draw and play both defense
and attack. She should have speed and endurance.
Defense:
- Point
The point's responsibility is to mark first home. She should be able
to stick check, body check and look to intercept passes.
- Coverpoint
The coverpoint's responsibility is to mark second home. She should be
able to receive clears, run fast and have good footwork.
- Third Man
The third man's responsibility is to mark third home. She should be
able to intercept passes, clear the ball, run fast and have good footwork.
- Two Defense Wings
The wings are responsible for marking the attack wings and bringing
the ball into the attack area. Wings should have speed and endurance.
- Goalkeeper
The goalkeeper's responsibility is to protect the goal. She should have
good stickwork, courage and confidence.
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Field Layout

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Lacrosse Skills
- Cradle: The act of moving the stick from side
to side causing the ball to remain in the upper part of the pocket webbing.
- Checking: The act of using a controlled tap with
a crosse on an opponent's crosse in an attempt to dislodge the ball.
- Catching: The act of receiving a passed ball with
the crosse.
- Cutting: A movement by a player without the ball
in anticipation of a pass.
- Dodging: The act of suddenly shifting direction
in order to avoid an opponent.
- Passing: The act of throwing the ball to a teammate
with the crosse.
- Pick-Ups: The act of scooping a loose ball with
a crosse.
- Shootings: The act of throwing the ball at the
goal with the crosse in an attempt to score.
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A Glossary of Terms
The following is a list of terms you may frequently hear while watching
a lacrosse game. Some, you may be familiar with, others, may sound a little
odd at first. But all are part of knowing the game of lacrosse.
- Clear: Any action taken by a player within the
goal circle to pass or carry the ball out of the goal circle.
- Critical Scoring Area: An area 15 meters in front
of and to each side of the goal and nine meters behind the goal. An
eight-meter arc and 12 meter fan are marked in the area.
- Crosse (Stick): The equipment used to throw, catch,
check and carry the ball.
- Crosse Checking: Stick to stick contact consisting
of a series of controlled taps in an attempt to dislodge the ball from
the crosse.
- Deputy: A player who enters the goal circle when
the goalie is out of the goal circle and her team is in possession of
the ball.
- Draw: A technique to start or resume play by which
a ball is placed in between the sticks of two standing players and drawn
up and away.
- Eight-Meter Arc: A semi-circular area in front
of the goal used for the administration of major fouls. A defender may
not remain in this area for more than three seconds unless she is within
a stick's length of her opponent.
- Free Position: An opportunity awarded to the offense
when a major or minor foul is committed by the defense. All players
must move four meters away from the player with the ball. When the whistle
sounds to resume play, the player may run, pass or shoot the ball.
- Free Space To Goal: A cone-shaped path extending
from each side of the goal circle to the attack player with the ball.
A defense player may not, for safety reasons, stand alone in this area
without closely marking an opponent.
- Goal #Circle: The circle around the goal with
a radius of 2.6 meters (8.5 feet). No player's stick or body may “break”
the cylinder of the goal circle.
- Grounded: Refers to any part of the goalkeeper's
or deputy's body touching the ground for support outside of the goal
circle when she attempts to play the ball from inside the goal circle.
- Indirect Free Position: An opportunity awarded
to the offense when a minor foul is committed by the defense inside
the 12 meter fan. When the whistle sounds to resume play, the player
may run or pass, but may not shoot until a defender or one of her teammates
has played the ball.
- Marking: Being within a stick's length of an opponent.
- Penalty Lane: The path to the goal that is cleared
when a free position is awarded to the attacking team.
- Scoring Play: A continuous effort by the attacking
team to move the ball toward the goal and to complete a shot on goal.
- Stand: All players, except the goalkeeper in her
goal circle, must remain stationary following the sound of any whistle.
- Sphere: An imaginary area, approximately 18 cm
(seven inches) which surrounds a player's head. No stick checks toward
the head are allowed to break the sphere.
- 12 Meter Fan: A semi-circle in front of the goal
used for the administration of minor fouls.
- Warning Cards: A yellow card presented by an umpire
to a player is a warning which indicates that she will next receive
a red card and be suspended from further participation if she continues
to play dangerously and/or conduct herself in an unsportsmanlike manner.
A green card is presented by an umpire to the team captain indicating
a team caution for delay of game.
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